Is there a built-in way to put AI Pawns/Behavior trees to sleep when outside of a range from the player? Or perhaps a typical way to accomplish it?
There is not built in way. Its easy to stop an active behavior tree so you would need your own system to stop their ticking/updating etc based off distance and occlusion. Epic’s programmers say a more formal AI LOD system is in their backlog.
Ah, thanks. Yeah, I finally found the AI LOD answers thread later - I wasn’t sure what the terms were.
I’ll start figuring out how I want to structure the system.