So, in my project the player character has to carry an “energy capsule” to an “energy holder”. I have it setup so that when the player character interacts with the “energy capsule” it destroys the “energy capsule” actor and places a visual static mesh in a socket attached to the player character skeletal mesh. From here, I need to take that socketed mesh and place it into the “energy holder”. What would the workflow look like to take the socketed mesh and put it onto the “energy holder” actor class BP?