I just looked at the new Unreal Tournament and some gameplay mechanics would be good for my FPS character, but I can’t take the characteristic of a Unreal Tournament character for MY character (specially the “Wall Slide” category, to control Slide Gravity Scaling, Min Wall Slide Speed & Max Slide Fall Z).
Is there any method to have a “Unreal Tournament character” template and import it in a FPS shooter project ? If not, how can I get the “Wall slide” category for my character? I NEED this.
Thanks you for you answer. I already follow that videos. I can manage double jump and charged jump. Unfortunately, all the things explained in the others videos don’t work for me, and I tried a lot to make it work (especially for wall-running, the wallrunbox can’t detect surfaces). Sorry