Put a marker in dead eye like read dead redemptioon

hey there guys like i said in the title i have a functioning red dead redemption deadeye slow motion but i can’t figure out how to do the marker that stays on the enemy after i click on them in the slow-motion but the rapid firing part is working need it to work for vr too any help would be appreciated <3

What part of “do the marker” are you having trouble with? I can think of at least two ways to go about this:

You could add a Widget Component to the actor that’s clicked, and position it one meter out from the targeted actor, towards the camera, aimed at the camera.

Or you could get the relative location of the actor that was clicked, and create an on-screen Widget of the marker, and re-project the actor-relative world location to screen in Tick each frame.

Are you trying one of these, or some third option? And if so, what are you trying, and in what way does it “not work?”

2 Likes

Yes, I’m in love with the first option! Thank you.
I’m new to the engine so I wanted to find a way to do it right.