I was wondering if there was a way to create a system that allows my character to push other characters. At the moment, when my character pushes up against another character I have in the level, neither of them move. When my character jumps onto the other character, they just bounce off. Is there a way to allow my character to push another character just by moving into them? Also, is there a way to stop from bouncing off of another character in the level?
For example, the link below shows almost exactly what I am going for.
Example Link
For reference, I am attempting to make a 2.5D fighting game, so responsiveness and predictability with movement are really important. I am also using the 2-DSideScroller Blueprint Preset and much of my movement is linked to the PlayerController as opposed to the character.
Any help would be greatly appreciated. Thank you!