Hello! I’m just going to start by saying that I am super tired from programming today so if what I say makes no sense please tell me.
So I am working on a project where you as the player will fly around like in a glider or an airplane. And right now I am trying to implement a “push” function that will push the player away from a wall if he is trying to fly straight into it.
My method so far is to use a ray-trace that shoots a straight line ahead of the player and if it collides with a wall the player’s plane will start rotating on the yaw away from the wall. The problem I am having is determining if the player should be pushed to the left or right. What I want to happen is that if the player is rotating on the yaw to the right he will be pushed to the right and vice versa and I cannot for the life of me do the required math to determine which way he should be pushed.
What I want to have (or thinking that it should work at least) is to somehow just make moving straight ahead an angle or point of zero and moving to the left will provide a negative value, while moving to the right produces a positive value. Then use these values to push the player in the right direction. But my math just dosen’t seem to be working.
I am extremely grateful if anyone has a solution for my problem, and again if my explanation don’t make any sense just tell me and I will try to explain in a better way.