I spent so much time to getting understanding how to make something like that. - YouTube
Physics Handle is not working correctly. i’ve got some glitches everytime.
2)Attach to Actor is not working correctly, cuz i need a collision detection, but also i can’t fix that on this way
Please! may be someone knows how to do that or can give advice? All i need it’s just moving object by my character on XY directions with consider collision!
Thank you and sorry for my English
I’ve done it by creating physics constraints in the past.
I would create a custom class of some description that can be interacted with and then whenever the grab input is fired it does a trace to see if any of these classes are in range. If found, then spawn a physics constraint that attaches the actor to the physics actor.
Here is a quick and dirty example I just whipped up, needs a lot of polish to get it to behave like in Little Nightmares but it behaves the same way from a physics standpoint.
If it’s not clear let me know and I’ll try and go into a bit more detail.