Is there a way to fix this so that the object pushes the player when it collides with it? I was hoping that the push force would be automatic and determined by factors such as the object’s speed and size/weight etc.
If any clarification on this question is needed, please let me know.
To easily see what I’m testing, go into Maps > and open ‘041_prog’. That level quickly shows the fast moving block and how it’s not pushing the player at all.