Push changes freezes UEFN for 2-5min

It’s just so slow, on big maps mostly, if you’re going to push your map 30times in a day, you can expect to loose between 1h to 2h just for waiting, ofc you’ll get irritated and out of the workflow when it happens.

Also if you forget to save some assets (or if some are magically marked as dirty) and you go out of your computer to do something to keep your mind busy, you’ll be coming back to the save actors window, which will make you loose even more time. (this thread is a good example, the thing has probably finished loaded by now but I have to keep finish this thread first)

The 2h-3h of PURE LOST TIME a day on big projects is pretty accurate to me.

I don’t have a monster PC but I think it’s in the good average.

@im_a_lama Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

Hi, I’m experiencing long “Push Changes” and “Build Verse Code” times in 2025, even though I have a good PC and no builds in my map. I have around 20 well-optimized scripts totaling over +15,000 lines of code. Recently, after adding more variable arrays, the build process started taking up to 10 minutes, which seems excessive.

Is there a limit on the amount of code or the number of elements an array can contain? It’s strange because the game runs smoothly once launched, with no lag and the code has no constant loops or anything that can make it lag.