Push activatable Widget INSTANCE

Hi! Is there a way to push into the stack an Activatable widget INSTANCE and not the generic Class? I need to initialize the widget before activate it. Am I missing something? I think is a common practice but I can’t find a way. I’m usign 5.6.1 blueprint

Are you using “Push Content to Layer for Player”? There are actually two of them, an async one and an immediate one.

If you use the async one, you get a pre-push callback that would let you do that sort of initialization.

The main downside is that you can only use them on an Event Graph (not inside functions).

Thanks! Actually I can’t even find the two nodes you mentioned :confused: I’m using “Push Widget” anyway

Oh, that’s right. the two “push content” nodes are in CommonGame and not CommonUI.
(which is awfully silly)

is that commonGame something good to use?

I don’t have any complaints. Though I’m not 100% sure how much of it I’m actually using other than those push-widget nodes.