Thanks for the explanation, unfortunately it does not seem to work for me. I have enabled it, but changing the intervals does not make any difference. I guess the best way to tell whether it’s enabled would be to leave the navmesh and see whether the character falls through the ground, but I can’t make my character fall through the ground, he just stands there no matter whether I enable or disable navmesh walking. I tried setting the projection interval to 0 and to 1 and to 20, no difference. Is there anything else I have to set except the “Project Nav Mesh Walking” bool?