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Does this asset import without errors? Also, is this the bind pose for this in your content creation package (Maya, Blender, etc)?

Hi Tekkera.

There are a few skin/bind pose issues with your file. Importing into Maya and Max generates similar errors to what UE4 throws. Basically, your joints and meshes are either missing their bind/skin pose or have an incorrect one.

Luckily, it’s a pretty easy fix. I imported your fbx into Maya, deleted the existing bindPoses, and recreated the bind pose. This imported correctly into UE4 without the wrist issue. I will forward your issue to one of our animation programmers in case there’s anything we can do on this end to catch issues like this.

Good luck!