PURE_VIRTUAL interface

doesn’t look like it’s going to work well with interfaces. And I’m using interface-specific GENERATED_XXX macros. Try this way:

UINTERFACE(BlueprintType)
class MY_API UMyInterface : public UInterface
{
	GENERATED_UINTERFACE_BODY()
};


class MY_API IMyInterface
{
	GENERATED_IINTERFACE_BODY()
...