After installing UE4 after spending some time away from using it I am having issues with the editor crashing.
Message received = “Pure virtual function being called while application was running (GIsRunning == 1)”
Time encountered = Whenever exiting PIE mode. Clicking play and testing work fine, when clicking stop or exiting PIE mode, error occurs.
Result = Editor will CTD.
Project used = Any. Blank or any samples.
System = AMD FX8320, 8GB RAM, GTX760, Windows 10. Engine 4.11.2
Log error:
[2016.05.20-03.25.13:474][496]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 409]
Pure virtual function being called
I also noticed under this error…
[2016.05.20-03.25.13:532][496]LogExit: Executing StaticShutdownAfterError
[2016.05.20-03.25.13:535][496]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.05.20-03.25.13:535][496]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.05.20-03.25.13:536][496]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.05.20-03.25.13:536][496]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.05.20-03.25.13:536][496]LogWindows: FPlatformMisc::RequestExit(1)
[2016.05.20-03.25.13:536][496]Log file closed, 05/20/16 12:55:13
Any assistance will be greatly appreciated. All drivers for system are up to date. No other crashing issues when running other software/games.
Thank you.
Rossymond