Pure Virtual Function being called Error (VR + Metahuman Animation)

Hi, I’ve an animated metahuman in the scene. And a simple blueprint to run the animation when I click on play. I’ve not used any C++ within the project, and I’ve VR setup as well. This error either appears on every play, or after a couple of times. I’m not sure how I can go about fixing this.

I initially assumed that it’s linked with the animation sequence in my Level Sequence, but on disconnecting it, the project still crashes.

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 746] Pure virtual function being called

VCRUNTIME140
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Found a solution, it seems when the sequence is open and the game is in preview mode, the virtual function is called. On closing the sequencer and playing the game should resolve this issue.

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