Pure function returning enum for set EAntiAliasingMethod

  1. how i can get current EAntiAliasingMethod
  2. how i can set EAntiAliasingMethod

I tried to define a function and get the variable but I’m not getting it to return the value

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"

#include <SceneExport.h>

#include "Engine/GameInstance.h"
#include "Engine/Scene.h"
#include "OnlineSubsystem.h"
#include "OnlineSubsystemSteam.h"
#include "OnlineSubsystemSessionSettings.h"
#include "Doom_GameInstanceCPP.generated.h"



/**
 * 
 */
UCLASS()
class DOOMUNREAL_API UDoom_GameInstanceCPP : public UGameInstance
{
	GENERATED_BODY()

public:
	//CONSOLE Function
	
	UFUNCTION(BlueprintCallable, BlueprintPure)
	EAntiAliasingMethod getCurrentAntialiasingMode();
	
	UFUNCTION(BlueprintCallable)
	void SetNewAntialisingMode(TEnumAsByte<EAntiAliasingMethod> NewAntialiasingMode);
	
	//Console Variables
	UPROPERTY(EditAnywhere, BlueprintReadWrite)
	TEnumAsByte<EAntiAliasingMethod> EAntialiasingMode;

private:
	
	
};