- how i can get current EAntiAliasingMethod
- how i can set EAntiAliasingMethod
I tried to define a function and get the variable but I’m not getting it to return the value
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include <SceneExport.h>
#include "Engine/GameInstance.h"
#include "Engine/Scene.h"
#include "OnlineSubsystem.h"
#include "OnlineSubsystemSteam.h"
#include "OnlineSubsystemSessionSettings.h"
#include "Doom_GameInstanceCPP.generated.h"
/**
*
*/
UCLASS()
class DOOMUNREAL_API UDoom_GameInstanceCPP : public UGameInstance
{
GENERATED_BODY()
public:
//CONSOLE Function
UFUNCTION(BlueprintCallable, BlueprintPure)
EAntiAliasingMethod getCurrentAntialiasingMode();
UFUNCTION(BlueprintCallable)
void SetNewAntialisingMode(TEnumAsByte<EAntiAliasingMethod> NewAntialiasingMode);
//Console Variables
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TEnumAsByte<EAntiAliasingMethod> EAntialiasingMode;
private:
};