Can i use Assets i have purchased in the marketplace in other editors or are they Unreal only?
I can understand the free assets are only to be used in Unreal projects but what about purchased assets?
Can i use Assets i have purchased in the marketplace in other editors or are they Unreal only?
I can understand the free assets are only to be used in Unreal projects but what about purchased assets?
Same with purchased assets, I believe.
Ok so the marketplace sells assets then destroys bridges to other editors so you can only use Epic marketplace assets & not your own it seems like in Unreal.
So any asset purchased is not really your own to be used freely like any other product you purchase in the world.
If i buy a hammer it’s not for the one job or to exclusively be used for one purpose or task on the one and only workbench in the world you can use the tool from.
Gotta love Unreal allow everything to bridge into it but let no content back out of it’s engine, yet another reason Unreal sucks and i’ll be moving to Unity!
I stand corrected
That link makes more sense thanks.
Since a lot of content is produced via a plugin bridge between editors that means editors not owned exclusively by Unreal so this could lead all the way back to programs like 3Dmax, Maya,Daz3D,Blender,Unity,Hexagon,Poser,Frostbite or other editors that produce content then is transferred into Unreal which is probably most of the content so how do you tell the difference at times if the author doesn’t state where the original content was produced and if it was produced entirely in the Unreal editor from scratch using no other imported props, skeletons or animations. Even blendshaping animations is a plugin, is that part of the editor or another program it’s based off?
What about added plugins to the editor and the content produced off those plugins?
I think ( having read it again ), that only the content given away by Epic can only be used in the engine ( like Paragon etc ).,
A plugin is inherently not part of the engine.
Just want to be clear because most stuff is usually created in other editors, sculptors & scanners that scan items in from the real world then composite them in digital meshes & render textures.
Unreal is just a program that allows some use of these mesh models & textures, not very good at that either.
I’m finding Unity much easier to use & things work in Unity compared to the most recent versions of Unreal which have stopped bridges working.
After looking at many of the assets available on the Unity Hub store page i see many of them are used in both editors.
Each editor having its own advantages & disadvantages to the system, but both do the same thing if you know what you’re doing, they may work differently but overall achieve the same goal.