Hey Everyone, Back with another Environment Journey.
This time its a 3 person Collaboration between 2 environment artists and a character artist
My job is to design the underground part of an advanced society where the blackmarket is, but its not necessarily dangerouns but more free than the oppressive picture perfect upper world.
its going to take place in the underground ventilation systems of a futuristic megapolis, where underground fights are being held.
think arcane meets cyberpunk, anyways in the following days i’ll be sharing more about it and starting on the blocking
Unfortunately over the past week I’ve been super burnt out due to having done 2 Game Jams back to back, one at school and right afterwards the Global Game Jams in Valencia.
I didn’t get to progress as much as I wanted but I got to figure out some of the technical/storytelling aspects of my idea that i’ll have to figure out.
Changelog :
Storefront Modular Pieces made
Irrigation System Modular Pieces Made
Area Modular Pieces Made
First Pass On Hologram Shader
Anti-slip Steps made
Cable Variations made for splines
Fence Grills Made ( 2 Sizes )
Stuff to fix Immediately :
The proportion of the off the Environment Modular Assets is too big, they’ll need to be scaled down to almost half.
I’m still struggling to land on a shape language, because the environment is the illegal/free/black market portion of the oppressive technologically advanced upper world, so I haven’t been able to find a balance between the poverty/lack of resources and the Tech they could have salvaged ( i.e. robots, holograms … )
Last week was a bit rough ( rocky personal life ) so I didn’t get to hit my usual stride until the end of the week, I shifted the Idea to more of a Underground Factory/Lab Setting but after Consulting with my Professor, we decided to go back to the original idea thank you demolition man ( half a week’s worth of work down the drain haha )
I’m still Struggling with composition and material division but it’s going much better compared to the start of the week.
I had modelled a few assets that were specific to the factory environment which I’ll still try to repurpose but I’m gonna have to think how to use them in a smart way.
Changelog :
Scaled Down the Arches and Columns ( a couple revisions )
Modelled a pretty Flexible Wall kit so that it flows into surfaces and the length of the extruding walls can be extended however much needed ( don’t think i’ll be using them in this version though )
Pipe Formation Variations
Modular Hand Rails
Completed Fence/Grill Mesh
New Metallic Patterned Surfaces for the different Levels of the market