I’m new to UE4 (1 week) and I’m trying to make punch collisions between two players.
I first added the second player, then I used the collision spheres inside the hand to generate overlap events.
The overlap events work well, when I hit the other player the text is printed and the life is decreased to 0. But the character receiving the damage is the wrong one. I guess I have a problem with the cast of the other actor and the event is triggered inside the wrong actor. What do you think ?
Also when the physics get activated, the character animation doesn’t stop and he just get kicked everywhere like crazy. Are there any DisableAnimation and StopMoving functions ?