Pulsing 3D object

Hey guys!

I would like to see my 3D object pulsing -regular transformation from size 1 to size 1.5, 2sec cycle-…

Don’t know which function I should use, so I can use some help!

Thanks !


have you got the solution for this i am facing a similar problem to increase size of a cylinder using blueprint

use a timline which goes from 0 to 1 then back to 0, plug the float output into a scale lerp of 1 to 1.5. Use this lerp to set actor scale

EDIT: I should also add that this would have been very easy to find out yourself using a google search.

I apologise, I dumbly thought this forum was for seeking help. My bad.

ANYWAY, I really thank you for the leads, I will dig it.