So I’ve registered a CVAR value GameAudio.Volume that is set in my UI. Later when the game launches I want my player Character to check for that default value and save it as an integer or float so that I can still mess with game audio during slow motion but not reset everything if the players has volume set to 0.
Would anyone know how to pull what the current integer/float value that is stored in GameAudio.Volume CVAR? I can’t seem to figure out how to pull the float being stored there and assign it to another integer/float…