I really need some advice here, please. I’m trying to create something like a crane pulling cargo box from ground and putting it back with a cable. I need to make it work with physics. And while crate on the cable it must have some swing. Not just go straight up. What is the best way to implement this?
I tried to do it with PhysicsConstraint component and it’s linear motor motors but it stops the cable from swinging at all… And I need that swing. Also I tried to set linear limits to limited and change “Limit” value. It works on some degree. I mean I can pull the cable that way, but I loosing ALL the angular limits. And I need it also. I need a little bit of swing, but not too much.
So what is the best way to make such things? Seems like a very generic stuff, but I can’t find a answer.