Pulling characters into a black hole

In the third person shooter I am making I have a black hole ability that applies damage over time. I want to also pull characters in like Gideon’s Black Hole in Paragon. I am using the Gideon player character and another actor that applies radial damage over time.
Here is the Black hole blueprint:

Thanks for your help, would the math move the character toward the black hole if i launched them?

Is this supposed to be physics based or you just want to move objects towards the centre of the hole?

You included few details so here’s a generic 5min mockup you can try experimenting with:

Image from Gyazo


This can be greatly improved depending on how it’s supposed to work.

You can also use Radial Force with negative values. It’s good because it already has all the functionality in it, even the fall-off option.

Ah that is so very true, did not even occur to me! Thanks for pointing it out.


I’ll just add that to make it work with characters you’d need to jump some extra hoops since the traditional laws of physics do not really apply to them per se:

Image from Gyazo

Ideally you’d want to eliminate casting on Tick here.

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Thanks that should solve my problem

Why not try it? Again, it all depends on how you envisioned it to work.

This worked great thanks.