I created an animation in Blender, but when exporting to Unreal Engine, multiple animation sequences appear, and I can’t figure out how to fix this. Can anyone help?
1 Like
Sounds like what you exported is probably not a skeletal mesh.
Maybe, save the whole thing as a merged object (a single mesh) as an Alembic file and import into the engine as an Alembic Cache.
Without details on what you are doing thats the best advice I can give.