Pulled Away

Hi so I am working on a personal game and in one moment I have an NPC getting dragged away after crawling in front of the player. My problem is I can’t get it to stay facing forward when being dragged because the NPC rotation keeps making it turn around to the direction it is moving. I was using AI move to and I think that is why. I locked the NPC’s rotation but it did nothing. I do think it is because of the AI move to but what other blueprints can I use to make it look like it got dragged away

You can use the “Move To Location” or “Simple Move to Location” nodes and if they also don’t work, you can just set it’s world location repeatedly by gradually increasing the distance and using the finterp node to make it smooth. It would also be helpful if you could provide some more context along with the screenshots of your blueprints and a video of the situation, as it’s hard to tell what might be the issue without those

Try disabling the Orient Rotation to Movement flag:

I have an NPC getting dragged away after crawling in front of the player.

Explain how this is done, it will dictate how to approach this correctly.

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