So, I’m looking for a way to pull an array of vertices from a static mesh and apply noise to it through blueprints.
I’ve poked the Runtime Mesh Component plugin and tried to add noise through a noise generator. But I have not yet been successful doing it this way.
Am I on the right path?
There are probably a lot of different way to do this, but most of the things I’ve seen is using C++ and that is a layer too deep for me at this point.
My goal is to make a low poly planet with some variation on the surface.