How do you actually publish to FAB, an Unreal 3D model with a Substrate Material?
This will be my first time publishing a 3D model (free) on FAB. While I made the model in Blender, I imported it into a Unreal 5.7 so I can have the model setup with the new substrate materials (with some texture maps), have the LODs all setup, etc…
That all is working fine, but not when exporting the model from Unreal to publish in FAB.
None of the supported formats (FBX, gltb, glb, OBJ) actually support substrate materials. Any advice on how I go about this?