Problem:
You cannot publish a VR-solution (Oculus Quest) which is based on Android with datasmith enabled project.
It will fail during build-process, since Datasmith is windows-only.
Therefore there’s an interuption in the workflow, you cannot:
- open a vr template
- read-in datasmith file
- publish to android-device
Questions:
- Is it possible to alter the .uproject file to support the build to an Android environment, did someone tried out this so far?
- Can you use Datasmith Actors with all the metadata when the plugin AND “Enterprise: true” is disabled?