As the title states, I’m wondering whether there is a pub/sub pattern available in Unrealscript.
An example of where I might want to use this: If the player pawn has a specific power or weapon actor that is dependant on the the player also having a particular item in their inventory, I’d like to subscribe to an ItemCountChanged() event in the InventoryManager class, such that it can perform some updates when the player drops a dependent item.
This is just a theoretical example.