I’ve a strange problem with public variables in my second project now.
From time to time they get their default values instead of keeping the values that I manually set in the Actor’s tab of the level. There’s no logic in the construction script that overrides those variables and I’m wondering why this could happen?
Thanks in advance and best regards,
EDIT: I’ve found the issue on the answer hub:https://answers.unrealengine.com/questions/354547/editable-blueprint-values-keep-resetting.html