I’m creating the multiplayer session with the create session and setting the public connections to 2. When testing I discovered that is completely ignored and as people can just keep joining. How can I set the limit to the connections so it causes On Failure?
Did you ever find any response to this issue, I am experiencing the same problem setting up two-player games.
Just get length of players from the game state and if that number exceeds a certain number call a blueprint interface or cast to a Boolean that doesn’t allow join session to work
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