Turn any UE5 scene into a hand-inked graphic novel in seconds.
A fullscreen post-process effect that stacks bold ink outlines, flat comic coloring, and a punchy graphic-novel color grade into one drag-and-drop package. No per-material setup, no textures, no content rework — drop one actor into your level and the whole scene is stylized.
Features
Bold ink outlines from depth + world-normal edge detection — catches object silhouettes and interior creases, not just edges
TAA-friendly soft-edge mode for stable, flicker-free linework (works great with SMAA / non-temporal AA)
Posterized comic coloring — flat "printed fill" look with adjustable banding
Built-in graphic-novel color grade — saturation, contrast, and an optional warm-shadow / cool-highlight split
Optional halftone shadow dots and paper-grain overlay for extra print authenticity
Drag-and-drop Blueprint actor — every parameter exposed and instance-editable straight from the Details panel
Fully tunable via Material Instance sliders; all parameters are runtime-drivable for cutscene fades and dynamic effects
Single optimized Custom HLSL node — clean, readable, and easy to extend
What's included
1 master Post Process Material
1 Material Instance with a tuned starting look
1 drag-and-drop Blueprint actor with exposed, per-instance parameters
Setup documentation
Perfect for stylized adventure games, narrative/detective titles, motion comics, prototypes, and anyone chasing a non-photorealistic comic or cel-shaded aesthetic.