I collected the necessary files and made an .spc file in order to precompile shaders for my project. I named the file accordingly with projectname_dx12_sm6.spc and placed it in Project/Build/Windows/PipelineCaches.
For some reason they do not get recognized by unreal when cooking or packaging the project.
Output log:
Re-deduplicated into 0 binary PSOs [Usage Mask Merged = 0].
No PSOs were created.
Has someone run into the same issue?