PSO-boundle for WinGDK

Hi,

Unfortunately, you cannot use bundled PSOs gathered on PC on any WinGDK platform (I assume you are talking about Xbox here). WinGDK platforms have a fixed GPU architecture so that PSOs will be directly compiled into GPU instructions at cook time. This means that you will have the necessary PSOs available to your WinGDK build once you package it and you do not have to do anything extra to enable this behavior. On PC, this cannot be done, so we have built out bundled PSOs and PSO preaching as separate solutions. I hope that answers your questions, but let me know if anything is unclear.

Cheers,

Tim