Thought I will share my tutorial about sand accumulation material. The presented method provides cool way how to improve landscape painting with procedural approach. In this article you will learn not only how to create this specific material, but also learn how math can be used for creating advanced shaders.
Snow behaves quite differently as it’s sticky and accumulates on surfaces facing wind. You could modify this material to achieve desired result quite easily.
Back in a day I made in UDK a snow material that accumulates on objects. At some point I might port it into UE4