Just a PSA based on a weird situation I ran across. I found during play, not in the blueprint, some of the values stored in my variable (map type) were disappearing and the remaining ones were re-indexed to fill in for the missing indexes. I found that this was occurring in a variable I copy and pasted into another blueprint. I ended up fixing the problem by renaming the original variable. The variable was no longer corrupted during play.
This is no longer an issue I am facing, but I thought it would be good to get out on the web in case someone runs across it. I don’t want anyone else to spend as much time as I did on it.