I had this crazy thought that during GDC 2015, with all the interest in UE4 that will happen, there would be people out there who might want to try it in Linux, too.
Since official epic/4.7 doesn’t contain “the best of” (some important fixes couldn’t make it from epic/master into it) for Linux, we have decided to put out a Linux community branch of UE4.
This branch, named 4.7-linux, is available from my repo (https://github.com/3dluvr/unrealengine) and contains some of the needed improvements and fixes that make the Editor in Linux more presentable to general audiences and first time users.
It is my hope that we could gain some traction during GDC 2015 (and after) and draw attention to UE4 being the only commercial AAA engine natively running in Linux (hint: if you want to promote or showcase this around Social Media, and other websites, you will be doing a service for the community ).
Shout-outs go to: yaakuro (for picking up the ball and making the needed fixes to SDL and Linux portion of the Engine); salamanderrake (for his relentless pursuit of IDE support and C++ project generation/compiling); Epic|rcl (for helping out and putting up with us in IRC #ue4linux); and others who have contributed in one way or another.
P.S: If you need hands-on help with anything Linux UE4, come by IRC #ue4linux on Freenode Network.