ps6 1tb ue6 question

hey guys, I’ saw the whole no disc no buy head line lol ppl still use netflix kinda like I get why gamers are worried, that’s like 10 game limit with the 100gb file sizes, I"m wondering if the engine was in the console and mesh game content was like an old school cartidge file would the cut the file bloat cause it feels like half the game files on steam are loading common engine files per game and i"m wonder could that be a shared file pool in the future?

Many games used quite heavily customized version of the engine, so having a common source of engine files wouldn’t really work. Also the majority of the installed size comes from the game assets ( especially textures ) which are specific to every game.