PS5 Packaged Game looks in wrong project path

Hello!

We are packaging our game for a internal test within our studio, but when packaging for PS5, and loading it on our development kit, the internal “-project” flag is pointing to our project name “RAGE” (-project=“…/…/…/RAGE/RAGE.uproject”) but the uproject and all the packaged assets are in: “rage_aft” (-project=…/…/…/rage_aft/rage_aft.uproject)

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(NOTE: The Additional Arguments is what the package is calling. The command-line args is what was provided to the DevKit).

Would changing the actual project name to reflect “rage_aft” fix this issue? or is there something else i could do?

Thanks!