PS4 SCE_SAVE_DATA_PARAM_TYPE_DETAIL missused

Hello

In 4.12.1 release, FPS4SaveGameSystem::SaveGame l.871 uses

SCE_SAVE_DATA_PARAM_TYPE_TITLE

instead of

SCE_SAVE_DATA_PARAM_TYPE_DETAIL

which result in having the details test displayed as a title in the saved game slots in the XMB.

Changing this does not fix the issue though.
Using the following code I have the title and details placed correctly but he subtitle does not appear at all. As the value is directly used by sceSaveDataSetParam, does it mean the problem is in the scedev api?

[REDACTED]

Hello ,

Since we will most likely need to go into detail with this, due to NDA reasons related to PS4 development, could you please post a question about this in the private PS4 section of our forums so that we can speak freely? Feel free to send me a PM on the forums whenever you’ve made your post so that I can take a look.

I removed the post that you posted as it contained some information that we can’t be sharing here due to the PS4 development NDAs. Please refer to my previous comment on how to continue.

Hello ,

Have you had a chance to make a post about this issue over on the PS4 development forums? If so, please post a link here so I can take a look. I’ll be using this message to this issue as resolved for tracking reasons, since we won’t be answering the question here.

Hello Matthew,

I hoped to find my post in my history or something, but I actually had to write it again… Anyway, I just did it and here it is: https://forums.unrealengine.com/showthread.php?114641-PS4-SCE_SAVE_DATA_PARAM_TYPE_TITLE-missused