Hi folks.
So I’m trying to configure my Unreal Engine 4 project to use a ps4 controller. I’m using Raw Input and the controller is sending events. But some events are interpreted as keyboard/mouse events, instead of gamepad events.
I have a Blueprint to check which type of input I’m pressing. And some buttons check any of those three or a combination of gamepad button with mouse button or keyboard.
Anyone has any insights? It would be reaaaally helpful. Thanks!