I am trying to make a rhythm game using my old PS3 RockBand Stratocaster Bluetooth controller, and all the buttons work (Green through orange on both the normal and solo buttons, and start/select), but because the controller isn’t native at all, it has to be a Raw Input. The problem is that the strum bar shows up as GenericUSBAxis1 and has the following values:
Resting value of 1.14…
Down value of 0.57…
Up value of 0.00…
When I use the console command “showdebug rawinput” during PIE.
There is no response to anything from trying to get the raw value every tick to using the “Any Key” event.
I have used every mainstream AI to help and none of them seem to have a good grasp on the concept of a PS3 guitar controller being connected to a pc in UE5.6.
Really desperate, so all HUMAN suggestions are welcome. I was able to successfully get notes that can be hammered-on (if you know music lingo), but I don’t think rockband would have been so popular if it were only hammer-ons.
I don’t know what info would help so here’s just about everything:
-UE version 5.6
-PS3 RockBand 1 Fender Stratocaster Controller
-Windows 10, 8gb ram, gtx 1660ti graphics, amd ryzen 5 processor
-Project originated from the “empty” template with it’s plugins and I have only added the “Windows Raw Input” plugin
Any questions regarding this I would be more than happy to answer. Too many hours trying at this on my own.
Thank you!