Hi. I’ve just submitted my first asset pack to the FAB store and it got rejected but I need some clarification on the reason it was rejected. The reason given was
“Every product must contain a Project Version that has the latest version of Unreal Engine as a Supported Engine Version.
Add every supported version to the Publisher Page.”
I made the project in UE 5.4 put it in a zip file and put on the supported engine versions 5.4 in the technical details bit. I read the technical requirments that says
" 4.2.2 Supported Engine Versions
4.2.2.a Publishers are responsible for ensuring products function as advertised in Supported Engine Versions.
4.2.2.b Upon initial submission and approval, every product must contain a Project Version that has the latest version of Unreal Engine as a Supported Engine Version.
4.2.2.c Publishers must ensure all their published products support at least one of the three latest engine versions.
4.2.2.d Code Plugin products must have a Project Version for every different Supported Engine Version, each with different Project File Links that host different overarching plugin folders, even if they are duplicates with just different values in the “EngineVersion” key of their .uplugin descriptors.
4.2.2.e Publishers who wish for their content-only project to support a new engine version may either simply add that engine version to the product’s latest Project Version or submit a File Update to add a new Project Version."
I’m still not fully clear on this though. Does it mean I have to submit a project that is 5.4 and another version that is 5.5 ? If someone could tell me in a simple way what it is I have to do I would greatly appreciate it.