Proximity door issue in multiplayer

Hello
I’m new to the unreal engine and I’m trying to create a door that automatically detects the player in a collision box for this I created a blueprint actor it works very well in solo but with several players when at least two players enter the box of collision the one if opens the door then it closes. So I need help so that when one player is already in the box that the second player doesn’t affect the position of the door.
Thanks in advance