[Prototype] Trapped With Us

A quick gameplay recording test/preview to start off:


Trapped With Us is intended to be an action-adventure game with innovative mechanics in various areas, and an unconventional approach to narrative presentation. The story revolves around a continuous cycle of multi-universal “tournaments” with participants being forced to participate against their will, and the player seeking to free them.

A summary of features intended for the final game:

  • “Easy to learn, hard to master” combat mechanics with aspects from the likes of Smash Bros, Kid Icarus: Uprising, Dark Souls, and so on, using directional movement inputs, a focus on both melee and ranged attacks, as well as customizable secondary abilities
  • Interaction mechanics inspired by classic point-and-click adventure games, integrated into just one button
  • Real-time dialogue and narrative mechanics that don’t take control away from the player
  • A unique and varied cast
  • Stylized anime-esque visuals
  • A single-player story mode comprised of both “bot match” gameplay and adventure areas
  • Multiplayer with multiple game modes

This game is being developed by Candescent Blade Games, primarily based in Sydney, Australia, but comprised of people overseas as well. We don’t have much of a solid online/social media presence at the moment, but we’re hoping to change that once we have more substantial game stuff to show.

I’m pretty much the only person handling programming work, and my efforts to find people who can handle programming better than I as well as other roles for custom asset work (modelling, animation, map creation, etc) has been fraught with failure, with almost everyone I’ve recruited either dropping out due to personal issues or just dropping off the map entirely. So I’m hoping at least a little visibility, including a bit of prototype gameplay, might help.

More recent concept art:


Slightly outdated (as in, no longer going to be directly used) concept art:


I might try and record something a bit more comprehensive later, but hopefully I’ll provide at least semi-regular updates for the prototype’s dev progress.

Updated with a much more comprehensive features video from a recent build:

Unfortunately, I’m back to basically developing solo again, so I’m gonna have to keep on trucking until that changes.