Prototype Gameplay Tools: Health Component



  • Before dying state like in Doom, can be used for finishers,
  • Health recovery by dealing damage like in Dead Cells,
  • Health draining,
  • Health regeneration,
  • Easy to use with lots of variables you can play with,
  • Custom damage info structure you can plug in to use more advanced things like damage types etc,

I’m using such health component for years when prototyping.