Place meshes and scale them to quickly build your levels. This is inspired by SuperGrid, although not based or derived from it in any way
https://i.imgur.com/BlK5G0u.jpg
I’ve added a few meshes, more to come later
https://i.imgur.com/yqGgZQE.jpg
The material is driven by vertex colors for correct scaling, so there’s a special way of designing the meshes. I’ll post details on how to create your own mesh in blender
I am wondering if you will have vertex/edge/face moving tools, face extrusion tool, snapping to vertex/edge/face, clipping/Boolean ops (preferably dynamic Boolean), UV tools (with UI - digging material to adjust UV isn’t helping smooth workflow).
It looks cool. Looks similar to Sketchup (workflow wise). Have you seen Trenchbroom level editor for Quake 1/2 ? It’s one of the best (if not the best) CSG based level design tool that extrudes faces and manipulates vertices/edges/faces and does bool ops.