Place meshes and scale them to quickly build your levels. This is inspired by SuperGrid, although not based or derived from it in any way
I’ve added a few meshes, more to come later
The material is driven by vertex colors for correct scaling, so there’s a special way of designing the meshes. I’ll post details on how to create your own mesh in blender
I am wondering if you will have vertex/edge/face moving tools, face extrusion tool, snapping to vertex/edge/face, clipping/Boolean ops (preferably dynamic Boolean), UV tools (with UI - digging material to adjust UV isn’t helping smooth workflow).
It looks cool. Looks similar to Sketchup (workflow wise). Have you seen Trenchbroom level editor for Quake 1/2 ? It’s one of the best (if not the best) CSG based level design tool that extrudes faces and manipulates vertices/edges/faces and does bool ops.
I’m sure lots of Devs (myself included) will find this useful, or find lots of uses for it, so thanks for sharing Ali…
On the flip side and sorry to be blunt… But this also seems a bit low ball for your mind-blowing talents dude…
For example why keep listing LA in your sig when its just rotting away. Why not confirm its dead, if its dead?