This is actually a very good idea. Our expectations in society have shifted, but the changes are taking forever. What I would do with this, would be to make that female character go through all the layers. At first, she is vulnerable, average human being, low confident and the game is all about psychological, as well as physical survival.
She then, or the player, grows into more confidence and has to go through the endless maze of reporting, filing complaints, even charges. After one defeat after the next, she has to level up to finding a better legal advice, more people on her campaign and so forth. Eventually the boss gets sentenced.
She then thinks “What about all the others?” Starts a campaign and the game plays through realistic scenarios, based on real world data. Again, a massive hill to climb. She wins that eventually.
During this time, she also does some self defense and faces these real life scenarios, like tactically navigating the side walk like a navy seal to prevent an assault.
Over time, she grows that campaign and a little self defense girl “militia” goes vigilante. That is where the game is no longer realistic, but more of a fantasy.
You can grow this into her becoming a politician, a mercenary or whatever else.
Big idea. Keep it small and modular for scalability.
Just throwing out some ideas on the bus here.
I’m a man, so I can’t advise you on what needs to be addressed. I’m also Nordic, so my female part of the DNA suggests there should be some massive barbaric action for revenge.
Perhaps ask women in these positions what never gets heard and use the game to tell that story to raise some awareness?
As for men training to become strong, independent, masculine for real and all that required to treat women with respect and honor, that’s a totally different aspect.
The best solutions is for men to be men, instead of weak minded clowns. Until then, the issues must be exposed without apologies.