Props scaled incorrectly with gaps in game.

Using attach to, the children are all scaled relative to the parent, its best to attach to something that has 0 rotations and 1, 1, 1 Scale.

I’ve noticed with the new system, some things are funny with scale.
Take a Lab Stadium Spotlight prop rotation 0, 0, 0, and turn it to face the otherway by rotation 180,0,180 its all good.
But using scale to turn it around from 1,1,1, to -1,1,-1 the actual spotlight component points upwards facing the opposite direction from the prop.

So I’m lacking faith in the current system to carry scale correctly onto attached components

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