Why are my props indestructable in UEFN? I made a new project of the fortilla template and even those props were indestructible, this is regardless of the props settings as well. Also side note, if i have ‘start with pick axe’ was set to on (as necessary) player spawns with default pick axe and not whats equipped in locker. Dont know if thats related but was just an observation
I assume you have environment and structure damage enabled in island settings ?
I’ve been making my custom props destructable by attaching a Prop Manipulator device and within it setting “Modify Prop Health” to true and “Prop Health” to some value, such as 100.0.
Some times I’ll set “Affect All Objects in a Zone” (and set the width/depth/height) to give multiple props health with one Prop Manipulator.
this worked thank you!
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